#ifndef BOT_H_
#define BOT_H_

#include "State.h"

/*
    This struct represents your bot in the game of Ants
*/
class Bot
{
private:
    State state;
public:
    Bot();

    void playGame();    //plays a single game of Ants

    void makeMoves();   //makes moves for a single turn
    void endTurn();     //indicates to the engine that it has made its moves
    void randomMove(int ant);
    bool huntFood(int ant);
    bool huntAnts(int ant);
private:
};

#endif //BOT_H_
